- download and install
- Prepare for dinner
- Use Plugin - Adjustment Mode (V-Ray)
- Use plugin – project settings
- load the project
- Submit job (add job to render queue)
- Monitor rendering progress
- Download and review the frames
- buy credits
- Please contact us at any time.
1. Download and install
Log in to the Web Manager (web panel) athttps://app.garagefarm.netand download our renderBeamer application for your operating system.
Install and launch the renderBeamer application. Once renderBeamer has finished the installation process, you will need to choose the default download directory. This path will be the main output location for all your renders. Then simply log in using the account ID you received or your account email address. Keep in mind that the app should always run in the background when loading a project or downloading rendered frames.
Once renderBeamer is installed and you are logged in, you will see thePluginsBlackboard. The plug-in installation window should automatically open after the first launch of renderBeamer. You can also open it whenever you need to install additional plug-ins for your 3D applications.
observation
Please note that every 3D application (DCC) you use needs a plugin installed in order to properly connect and render our farm.
2. Prepare for dinner
Open your scene in Maya and prepare it for rendering in a render farm.
- Supported Maya versions - 2014 and later.
- Scene files must be saved in .ma or .mb format.
- Output - should be set the same as when rendering on your local machine. We support most Maya output formats. Note that we render to frames - not animations - so animated output formats such as .mov are not supported.
- To load your scene, you must prepare it in the correct project directory structure and the scene file must be in the folder called "scenes". Information on how to do it correctlyDefine a project in Mayayou find it here:https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-ManagingScenes/files/GUID-D5CA162A-0956-49C6-9FAC-2F73DCF03409-htm.html
- Make sure you've selected a renderable camera and that it doesn't have the same name as the default cameras: persp, sideShape, topShape, frontShape, perspShape, etc.
- It's best to set the animation mode to Standard and enter the range of frames you need to render. For a single image, enter the same value as for the start/end image.
- Plugins - We support many Maya plugins and add-ons (Yeti, Ornatrix, PhoenixFD, Golaem and many others). However, if you use some additional add-ons, please send us the information. We will review plugin availability and purchase options.
- Rendering interval should be disabled but if you need you can enable it but let us know in live chat we will configure rendering interval values on our side.
- Simulations (e.g. X-Gen) - If dynamics/particle assets are used in the scene, you must create a cache file for them and properly link them in the scene. Here is an example guide for preparing caches for X-Gen:https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-CharEffEnvBuild/files/GUID-5CDC5D2C-6330-425B-98E9-E2A145CB42B6-htm.html
3. Use Plugin - Modo Set (V-Ray)
After installing our plugin, it should be visible in the Maya GUI. To send your project to the farm, locate therenderBeamer-Symbolwhich can be found in the bookshelf tabs and click on the icon to open the plug-in window. Remember to ensure you have the correct version of the scene to render before launching the plugin.
PRINCIPAL
If you have problems installing the plugin, ie. H. If you cannot find the plugin in the tray or have a missing icon, we recommend that you check the solutions in thisArticleto help you troubleshoot the problem.
Plugin rendering modes for the V-Ray rendering engine:
- render as is- In this mode, your scene is rendered "as is". It's useful for scenes with GI already pre-cached or for photos that don't need GI caching. It can also be used forScene tests or for atypical GI setupslike brute force with brute force or brute force with light caching. We do not offer GI cache options in this mode. Rendering as is also has no additional settings.
- Bake and render the completed animation- This mode should be used for fully animated scenes that contain object animation, material changes, camera or light movement. In general, if your scene contains more than one animated camera, you should use full animation mode. Our plugin creates two jobs in this mode. The first one for GI caching - called the "back" scene. The second job is the rendering scene. The render scene uses pre-stored GI maps from the first job.
In full animation mode, the GI is cached for every frame in the selected rendering region. So if your scene starts at 0 and ends at frame 100, you'll end up with 101 GI map files. Each GI map is calculated on a separate node, so the process is very fast and stable. Full animation mode only works with irradiance map and light cache. Before using full animation mode, make sure your GI setting is set to Irradiance Map & Light Cache! Otherwise, use "Render As Is" mode.
In full animation mode you have some additional settings you can use - on/off switch toUse camera path in irradiance mapEUse camera path in light cache. By default, both settings are disabled, but if you want to use them, you must enable them before uploading your scene.
- Bake and render camera animation- This mode should be used for scenes where the camera is the only animated object. Camera animation mode only works with radiation map and light cache. Depending on the settings you choose, this mode creates 2 or 3 jobs - a GI cache, a merge and a render job.
The first job is for the GI cache - the so-called "back" scene. The GI cache is calculated using the Bake Step parameter. For the GI cache job, we will change its mode type from Current Radiation Map to Add to Current Map and mode type from Light Cache to Fly. For rendering jobs, we use both GI engines in "From file" mode. GI caching is done using Bake Step and Bake Jobs parameters. The default value for the bake step is 10, so if your scene starts at 0 and ends at frame 100, you'll get 11 frames (including the first and last frames) cached in a .vrmap file (Irradiance Map Cache ) . Before using camera animation, make sure your GI setting is set to Irradiance Map & Light Cache! Otherwise, use "Render as is" mode. The GI cache (IR+LC) can be calculated using one of two methods - single node or multiple nodes. The first method used by default is anot uniqueSetup, here the GI is calculated on a machine.
Commonmulti orconfiguration, your image area will be split into multiple render nodes. Each of the "split" tasks will be cached with the selected preparation step parameter. For example, if your scene starts at frame 0 and ends at frame 100, you can create a GI cache with the parameter Bake Jobs at 5. Our plugin will create 5 GI cache jobs with the range 0 to 100 and each of them will be cached with the selected cooking step parameter. After successful GI caching with multinode setup, our software will merge the radiation map parts into one big file and use it for rendering. The multi-node GI cache configuration is recommended for scenes with render intervals greater than 500 frames.
observation
If necessary, you can increase or decrease the value of the default settings for the “cooking step”. You can make this change in Web Manager when adding the scene to the queue.
IMPORTANT:According to the Chaos Group documentation, the Irradiance Map method has been deprecated for V-Ray 5.xx.xx. Therefore, for newer versions of V-Ray (5.00.00 and newer) for Maya, our plugin does not support modes other than Render As Is for animation rendering.
- Still image (high resolution single image)– This is our custom distributed rendering system. It is specially designed for high resolution still images. It works with all types of GI setups. Depending on the settings you choose, sending your scene using this mode creates two tasks - rendering and merging.
- If you already have GI pre-stored, you can plug your GI cards into the scene. They will be loaded with your scene and used for rendering. Static mode renders your scene with "stripes" (horizontal or vertical rendering regions). Once the strip rendering jobs are complete,stripesare then merged into a single final resolution image in a merge job. Note that using non-cacheable GI settings can sometimes cause GI rendering issues. For example, with the BR+BR setting, you can get visible seams where the tracks connect, as each of the render nodes recalculates the GI from scratch when rendering the track.
observation
When uploading a scene through our plugin, you can choose the number of tracks to use when rendering your work. Each track is associated with a node. It should be noted that the number of tracks strictly depends on the set resolution. If your resolution doesn't have many dividers, try changing the Resolution Height/Width values.
Below all the rendering mode options you will find the checkboxRender in V-Ray Standalone instead of Maya. By default, this option is off and is used to render Maya scenes as .vrscenes. You can do this by enabling the "Send as .vrscene" option. This option forces V-Ray to export the scene to V-Ray Standalone. This can be used in different situations. For example, when the scene is very large or when most of the scene consists of V-Ray objects or V-Ray proxies and similar solutions. More importantly, rendering a .vrscene scene (V-Ray standalone scene) is significantly faster than rendering a .ma or .mb file in most cases. Also, this option is not available if the scene uses more than one render layer.
You can read more about the importance of testing and ways to estimate cost and rendering time in ourCommon questions.
4. Use plugin – project settings
After selecting the plugin mode, you can now continue the workflow in the configuration window and go to the range and resolution configuration.
settings tab
Our plugin automatically detects your preferences set in Maya's rendering configuration, but no matter which rendering mode you choose, you can always make changes here in the plugin before committing the scene.
resolution- Make sure the resolution entered is what you need to render.
frame area- Please make sure you input the area you need to render.
new project name- If you have already uploaded a project and will upload the same scene (from the same project) but using modified assets (with the same names as before), we recommend using this option. In that case all assets will be loaded again and you can be sure that you are using (new) modified assets. Otherwise, our plugin might not recognize the new features and therefore it won't load them. If you decide to enable this option, be sure to define a different project name (other than the default name).
Render Layers- This window provides information about current settings for render layers created in a specific scene.
You can check two settings for each created layer:
- Renderable - parameter "True" means that this layer is defined as renderable and rendered, if the parameter appears as "False" it means that the layer is defined as non-renderable and will not be rendered.
- Extension - This parameter indicates which extension has been selected for a specific layer (e.g. exr, png, jpg, etc.)
Assets tab.
Here you can check all the assets recognized by our plugin – you can replace a specific asset with another if needed or remove it.
just need to show- After activating this option, only missing assets will be displayed in the window
show directory- If you select this option, you can choose a global path for all assets
delete all not found- If you choose this option, you can remove all missing elements from the scene (remember to proceed with this if you are sure that these elements are not needed for the correct rendering of the scene).
to search for- If you select this option, you can only specify a location for this file
extinguish- As an alternative to the "Browse" option, you can remove the resource if it is not used in the scene
5. Load the project
Once our plugin finishes exporting the scene, your project will be forwarded to renderBeamer for upload. In short, renderBeamer is a standalone upload/downloader application that works in conjunction with our plugins. Simply put, it takes care of file transfers.
Once the scene is fully loaded, the application will show a window with a direct link to your scene in the web manager (web panel). To continue, use theClick here to submit workButton. If for some reason you closed the link window or it didn't work, don't worry, you can find your project in the web panel and upload your scene at any time by clicking on the scene file (more on that in the next step). You can also copy the link to your clipboard and manually paste it into your browser.
6. Submit the job (add the job to the render queue)
After uploading your project, you need to do the last step - create a job and send it to the render farm. The Web Manager is where all your projects and rendering jobs reside.
If you followed the link previously generated by renderBeamer, you will now see the job submission window with various fields and settings. If you didn't follow the link or it didn't work, you can do it manually by locating your project in the archive.projectsPanel, locate the scene file in the project folder (in your folder structure, look for the folder called "data", i.e.project name/data/scene name.mb) and click on it to open the order window.
Our system will automatically detect your settings in the scene and use them to render the job. Before sending the job to the render queue, check that everything is correct and make any necessary adjustments.
frame area- Use this field to enter the range of frames you want to render. Example of a frame range for animation: 1to780s1 - this is a sequence totaling 780 frames, and all frames from 1 to 780 are rendered. The "s1" parameter means that each subsequent frame will be rendered at the specified interval. If you want to do a test first, set a higher s value, e.g. "s20", which causes every twentieth frame in the animation area to be rendered. So if you set the range from 1 to 780 s 20, the frames1,21,41,61,81,101,...,741,761is processed.
If you have multiple layers and/or cameras in your scene and want to change the image area for each one separately. You need to check the option: "Render each layer/camera in a separate job" (more information with examples below).
If you only want to render a single frame (still image), enter a single frame number in the field. For example,1renders frame number 1.
resolution- Here you can set the output resolution in pixels.
aspect ratio lock- If you want to change the resolution and keep a specific aspect ratio, you can use one of the available presets: 4:3; 16:9; 16:10; 21 9; 1:1 If you leave the option set to "none", you can change the "Resolution" values without considering the aspect ratio.
observation
If you want to render an animation or a static image, we always recommend that you do a test run before final rendering:
- for animations, the best way to get a cost estimate is to test the scene on the farm with about 20 frames spread evenly across the area. For example, a frame range of 1 to 200s20 will test rendering every 20 frames and based on that our system will estimate the total rendering cost.
- for still images, render the image at 1/5 resolution or another lower resolution. In the case of a 1/5 resolution test, the cost of rendering at full resolution is 25 times the cost of a test. For example, if you want to render an image at 5000 x 6000 resolution, first test it at 1000 x 1200 resolution. If your test costs $1, the estimated cost for the full resolution image should be around $25 (5 x 5 = 25). For a 1/4 test it would be $16 (4 x 4 = 16) and so on.
For more information on testing and estimating costs, see ourDocumentation).
PRINCIPAL
If you are rendering a high resolution still image and your scene does not contain post-production effects, it is recommended to use "Strips" to speed up rendering by using multiple nodes simultaneously (see below for more information).
way out- Here you will find the default way to save the rendered frames in the respective job. The default output path is based on your project and scene name. You can edit this path if you clone your work and need to render a different area in this project.
Output file (without extension)- By default, the frame file name is set based on your scene name. If you want to create a unique name and/or need to customize the naming of the output to suit your pipeline, you can specify your own output file name.
renovation- a format for the output file is the same as in scene settings. However, if you want to change the extension to another one, you can choose from the available options, i.e. H.:BMP, IRIS, PNG, JPEG, TGA, RAW TGA, CINEON, DPX, MULTILAYER, EXR, HDR, TIFF.
project files- By default, here you will find the project location, where all files associated with a scene are collected.
priority- Before adding a job to the render queue, you can decide how you want to prioritize it. Depending on the farm's queue and traffic, a higher priority might allow your job to acquire nodes earlier to render your project faster. Each priority has a different rate and offers a different number of nodes - see a detailed list here:https://garagefarm.net/pricing
execution- By default, the Maya version is set to the same version you loaded the project with. However, if you need to use a different version than the detected one, you can select a specific version available from the list.
repetitions- The value for this option is set to 2 by default. This means that if a render fails or the software crashes, our system will make two additional rendering attempts. We recommend leaving this option at the default setting (value 2) as this is the ideal setting to try to re-render in case of some random 3rd party software errors.
Preferred hardware (groups of nodes)- By default, the system sets preferred hardware to nodes with 62 GB of RAM. Since we are rendering V-Ray projects on a CPU device, you can toggle the Node Groups button to a custom setting and select the specific group of nodes based on CPU cores or RAM:
- CPU- Based on CPU device, you can choose from a group of nodes based on minimum available RAM size or CPU type:
- RAM Preference:Minimum. 62GB RAM; Minimum. 121GB RAM
- CPU preference:Intel Xeon v4/22 Kerne, Intel Xeon v4/44 Kerne, AMD Epyc 3gen/32 Kerne
The complete technical specification of the nodes can be found here:https://garagefarm.net/pricing#specs
PRINCIPAL
If you know your scene will require more than 62GB RAM, select the 121GB RAM or more group when adding a job to the queue to render more optimally only on nodes with more RAM.
Advanced Settings
- occupational dependencies- If you want this job to start rendering after another job in the queue finishes, you can select it here. Therefore, the current job will not start until the selected dependency job completes.
- Custom node version- If you need a different software configuration (for example, a customized software version), please enter the value that our support provided you. Please note that entering an incorrect number may result in rendering errors.
- custom script- if your work requires a modified environment or adding a custom script (prepared by our support team), for example custom plug-in installation, select the available script from the list.
observation
The above advanced settings are blank by default, please do not change them without consulting support first.
layer list- In this window you will find the settings of your render layers created in the scene. By default, the settings are the same as for the scene. Renderable layers are checked, non-renderable layers are turned off. You can check these settings and turn off the layers you don't want to render.
Render each layer/camera in a separate job- If you need to render each of your renderable layers and/or camera(s) as a separate job, you should select this option. By doing this, each layer is added to the queue as a separate job and rendered independently of other jobs. By default, this option is disabled.
By enabling this option, an individual image area can be defined for a specific render layer and/or for a specific camera. It can also be useful if you want to split a single long multi-layer/camera render job into several shorter jobs.
Each selected item is added to the queue as a separate job with an individual image area.
Below are some examples of how this option can be used in practice:
- EXAMPLE 1 - each layer with individual area:
Option: "Render each layer/camera in a separate job" is ON
Each layer has a separate individual frame area. This means three jobs will be added to the queue. Each job will be a separate layer with all its cameras.
- EXAMPLE 2 - each camera with individual range:
Option: "Render each layer/camera in a separate job" is ON
In this case, instead of rendering all layers with cameras included, all cameras are selected, so each camera is added to the queue as a separate job. Therefore, there will be 7 cameras in total and each one with its own area.
To enable cameras, first deselect a specific layer, expand the list to a specific layer and choose which cameras to render as a separate job. You can define a separate area for each camera.
- EXAMPLE 3 – complex scenario: :
Option: "Render each layer/camera in a separate job" is ON
This case uses a combination of settings for the Multi Camera/Layer feature.
With these settings, two separate jobs are added to the queue. The first job is a camera view called "camera03" for the layer: "defaultRenderLayer". This camera renders with an image range: 150 to 250.
The second task is the rs_renderSerupLayer2 layer, which contains two cameras and both are rendered in a single task with a defined frame range for the layer, i.e. 420 to 580.
You can also see that rs_randerSetupLayer1 is unchecked with all cameras (no items are selected) so it won't render
PRINCIPAL
If you want to render different areas for each layer/camera in your scene, simply check the Render each layer/camera in a separate job option, then click Edit Image Area for that item. A box will appear in which you can make changes to the frame area.
Legacy-Renderebenen- This option is automatically enabled or disabled. This depends on your Maya rendering preferences. If you use Render Setup as the default mode for the Preferred Render Setup system, this option will be disabled in the Web Manager. However, if you are using "Legacy Render Layer", this option will be enabled in the web manager.
frames per run- This option is only available for animations. By default, the FPE value is set to 1 for CPU-rendered projects. This means that each frame is rendered as a new run (a separate task), i.e. the scene is loaded into each node each time a new frame is started. Projects rendered on the GPU have FPE set to 5 by default. So this means 5 frames are rendered in a row in a node.
The FPE (Frames Per Execution) option allows you to render multiple frames (the entered value) in a row without reloading the scene into a render node and can potentially improve rendering efficiency. If your scene has a long load time but a short render time, you can set the FPE to a higher value (eg 4). If the loading time is not long but the rendering time is long, leave the default value or set it to 1.
For detailed application information and practical examples of the FPE option, see our dedicated guide:https://garagefarm.net/documentation/how-to-use-and-optimize-frame-per-execution-fpe
work node limit- By default, the value of this option is blank, so nodes are automatically assigned based on job priority and node availability in the farm. However, if you want to limit the number of nodes for a given job, enter the value for the maximum number of nodes you want to use during rendering here.
Add work as paused- If you check this option and submit your work, it will be added with 'paused' status. This means that rendering will not start automatically. It makes sense to use this option when you intend to add the job to the queue, but do not currently intend to process it. After adding a "held" job, you can resume it at any time by selecting the "Resume Job" option (right-click on the job).
To send- When you click this button, the system immediately adds the job to the render queue. Remember to check all settings before submitting an order!
Cancel- If you don't want to add the current job to the render queue or want to reset your settings and add the scene again, you can use this option. The submit window with the settings for the specified job is closed and all changes are discarded.
7. Monitor rendering progress
After making a final review of your render settings and selecting your preferred priority, clickTo sendto add your job to the render queue. If you are a first-time user, you have received a $25 credit to try our service. The credits should be enough to run some test jobs and familiarize you with the service.
PRINCIPAL
You can right-click the job for additional options: Change Priority, Stop Job, End Job, and Archive Job.
observation
Estimate is based on currently completed frames and is approximate at this point. Rendering a test as requested in the plugin (with one step, for example 1to100s10) is highly recommended to get more accurate estimates and catch possible errors.
Once the job starts rendering, you can check the progress of currently processed frames in real-time. To do this, just select the rendering job in the main project list and click on the arrow in the upper right corner to open the progress window.
The progress panel (the panel on the right side of the screen) only shows its contents when one of the jobs is selected. the panel isdivided into 3 sections.
active boards- Shows currently rendered frames. When a frame is completed, it is moved to the second section,finished frames. If you select any frame from the list of finished frames, you can access the render output process log in the bottom sectionprocess results.
PRINCIPAL
If you are in the progress area and right-click on one of the currently rendered frames in the Active Frames section, you can access the real-time rendering log of our nodes.
observation
Keep in mind that when a job has finished rendering, the list of frames in the Active Frames section will be empty, as all frames have already been rendered, and the list will move to Completed Frames.
8. Download and check the frames
Each completed rendering of a frame is automatically downloaded to your local drive in a directory you chose in the renderBeamer application. If you're not sure where your downloads folder is, you can check or change it in the renderBeamer settings (click on the gear). Also make sure you haveautomatically downloadenabled to download frames as soon as they are available. If this box is not checked, you will need to click on each job in Beamer's Downloads tab and download the frames manually.
If you want more control over what to download and when, you can also download your frames manually. To do this, just turn off theautomatically downloadActivate the renderBeamer settings and go to the Downloads tab..Then select the desired rendering output with a checkbox and click the download button.
This workflow will downloadall frames renderedfor the selected job or jobs. However renderBeamer also offers a download optionsingle frame. To do this, you need to use the feature to list files in RMB.
Once the files for the selected job are listed, simply scroll down the list and select the files you want to download using the checkboxes.Then use the same download button.
After the frames are downloaded, you can use the Open Directory option in RMB to open the folder where the frames are stored.
observation
Make sure you always run renderBeamer when rendering jobs to download frames immediately. However, it may happen that your frames are not downloaded at the specified time, and this is probably due to the fact that our application is syncing files in 15-minute cycles and is currently between cycles. You can click Update to force verification
9. Buy credits
You must charge your account to continue using the Service after you have used up all of your trial credits. Please note that when your balance isless than $0, you cannot download rendered frames or start new rendering jobs. You can make payments in the billing section in Web Manager. We accept debit cards, credit cards, PayPal and DotPay payments. You can also buy credits through Revolut or Zen.
If your rendering requirements are high or you plan to render regularly, check out ourbulk discount.
observation
If the balance drops below 0, all running jobs will stop - all frames/tracks that were in the middle of rendering will complete, but all subsequent frames/tracks will not start rendering. To download rendered frames, your balance must be positive or equal to $0.
10. Please contact us at any time
You can talk to the GarageFarm.NET technical team any time of the day, any day of the week. We're here to help you get started, answer your questions, and support you in every way. Do not hesitate to call us.
You can reach us through our live chat, which you can access from your web dashboard or our desktop app when you log in to your account or send us a message herethe guest chat.
We also recommend taking a look at ourFAQ-Set, which answers most questions from new users.
FAQs
Is V-Ray for Maya free? ›
V-Ray Personal Learning Edition (PLE) for Maya is free for non-commercial projects, product evaluations, education and research.
Does Maya have V-Ray? ›V-Ray Personal Learning Edition (PLE) for Maya is a free, non-commercial version of V-Ray for Maya. You can use it for your personal projects and education or to explore it's features at a pace that suits you.
Is V-Ray a software or a plugin? ›V-Ray is a commercial plug-in for third-party 3D computer graphics software applications and is used for visualizations and computer graphics in industries such as media, entertainment, film and video game production, industrial design, product design and architecture.
Is V-Ray difficult to learn? ›VRay is notoriously tricky to get the hang of. The abundance of options and settings, vast material library and unique interface make for a bit of a learning curve. You'll be putting in a bit of work on the front end to wrap your head around what works well and what doesn't.
How do I make V-Ray look realistic? ›- Realistic does not mean perfect. The most obvious giveaway that an image is a 3D render is that it's too perfect. ...
- Same Same But Different. ...
- Reduce hard edges of objects. ...
- Make Some Noise. ...
- Go Organic. ...
- Keeping It Real.
...
Loading the V-Ray for Maya Plugin
- Start Maya.
- Open the Plugin Manager from the Windows > Settings/Preferences > Plug-in Manager menu.
- Scroll down to the vrayformaya. mll plugin entry.
- Check the Loaded and Auto-load options to load V-Ray for Maya.
- Click Close.
Name | Price |
---|---|
V-Ray Solo | Starting at $38.901 license Per Month Contact Us |
V-Ray Premium | Starting at $57.901 license Per Month Contact Us |
V-Ray Enterprise (min. 5 seats) | Starting at $49.901 license Per Month Contact Us |
For commercial use, Maya is available as a monthly subscription for USD 1505/year or Rs. 87,423 for India, and Maya LT is available for USD 245/year or Rs. 11, 308/year for India. You can use the 30 day Maya free trials of both for commercial purposes.
What is the name of V-Ray plugin in Maya? ›If you do not see the vrayformaya entry, you will need to browse explicitly for the V-Ray for Maya plugin, which is called vrayformaya.so and is located by default in the /usr/Chaos Group/V-Ray/maya20xx/vray/plug-ins/ directory.
Is V-Ray free? ›Download your free V-Ray trial now.
The #1 renderer for Autodesk 3ds Max. Fast photoreal CPU & GPU rendering for artists and designers in architecture, games, visual effects and virtual reality.
What's new in V-Ray 6 for Maya? ›
Faster rendering
V-Ray Environment Fog now renders up to 30% faster. Translucent material rendering is also up to 2x faster thanks to V-Ray Material's brand-new Illumination mode.
Vray has high performance in terms of interior and exterior renders, lighting and editing interiors, while Lumion shows amazing capabilities in exterior scenes.
How do I download V-Ray software? ›- Download the V-Ray for SketchUp installer, available here.
- Locate the installer and double-click to launch, EXE.
- Please review the license agreement and click Next for your installation options.
- You're prompted for the version of SketchUp you're using, choose "SketchUp 2021" and click Install.
...
Windows.
Processor | Intel* 64, AMD64 or compatible processor with SSE4.2 support |
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RAM | Minimum 8 GB RAM, recommended 16 GB RAM |
Learning V ray tools wont take you much time. But learning the techniques and rendering a complete photo realistic image is something which will take you years to learn, Its all about the experience and practice of tools in V ray.
What is the advantage of V-Ray? ›Compared to other digital design and rendering software, V-Ray can bring your models to life fast. You will need a machine capable of running the software effectively, of course. Even so, you get render times than any comparable software. Better yet, you can adjust the settings to produce low quality renders.
What is V-Ray used for? ›SketchUp is the world's most widely used 3D modeling software for architecture and design. And V-Ray is the world's #1 rendering software for architectural visualization.
Is V-Ray easy? ›V-Ray is easy for beginners and powerful for experts. It is designed to get you started rendering quickly. By using the default settings, you can create a stunning 3D visualization in just a few steps.
Why is V-Ray render so blurry? ›The blurriness is due to texture resizing (downscale) by the GPU engine which is ON by default. You have to either turn it off on increase the texture size to a point where you are OK with the quality.
Is V-Ray CPU or GPU based? ›V-Ray runs on the CPU only and V-Ray GPU runs on the GPU and/or the CPU. As many of you might know: V-Ray processes differently than V-Ray GPU — even when both are running on CPUs. As such, there is no way to get a true apples-to-apples comparison of these two types of hardware.
Does V-Ray cost money? ›
V-Ray Solo - starting at $38.90 per month (billed yearly $466.80). Fixed license on one computer. In...
What is the difference between V-Ray and V-Ray GPU? ›A major difference when comparing V-Ray and V-Ray GPU is the utilized memory. V-Ray makes use of the CPU memory (RAM), while V-Ray GPU utilizes the GPU memory (VRAM). GPU technology is still far behind in terms of memory. Common workstation configurations today have 32, or 64 GBs of RAM.
Which is better V-Ray or V-Ray 5? ›V-Ray Next for SketchUp is not just a little faster — it's a whole lot faster. In fact, V-Ray Next has been completely optimized to deliver renders at twice the speed as the previous version.
Which is better Enscape or V-Ray? ›Vray is a rendering engine that collaborates with Sketch-up to deliver realistic renders. It is also used in the VFX and cinema spawning. It is one of the strong products in the design industry. Enscape gives photo-realistic yield employing the latest techniques for better ensues.
Is V-Ray free for students? ›Yes. To qualify for student discount pricing, you need to be enrolled in an academic degree program and submit proof of student status.
Is Corona render better than V-Ray? ›V-Ray is a hybrid of both GPU and CPU rendering, which means you can choose whether you want your data to be processed quickly or not. Corona only uses CPU rendering, which means that it is slower but more precise. It will take you more time to create a realistic 3D project, but you will be happy with the results.
How much does Maya cost per month? ›The price of an annual Maya subscription is $1,785 and the price of a monthly Maya subscription is $225 . The price of a 3-year Maya subscription is $5,355 . If you have infrequent users and are interested in a pay-as-you-go option, please visit www.autodesk.com/flex to learn more.
Is Maya owned by Adobe? ›Autodesk Maya, commonly shortened to just Maya (/ˈmaɪə/ MY-ə), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk.
What is V-Ray Metaball? ›VRayMetaball is a geometric primitive that can be used to create a raytraced iso-surface out of an existing particle system. The iso-surface is created at render time and is not generated as actual geometry.
How do you add V-Ray material? ›Right-click on any material in the Material's list for a context menu to appear. You can apply the material to the currently selected object or to a layer. Use the Apply To Layer and select any layer to apply the material.
What are the different types of V-Ray license? ›
We keep V-Ray Render node single licenses and Render node packs which will be available for purchase and will work with the three tiers of licensing: Solo, Premium, and Enterprise.
Can you use V-Ray with SketchUp free? ›The free web version is not licensed for the commercial work you are doing with it. Using SketchUp Free in your freelance business violates the terms of use agreement. In addition, the free version has no implementation to use extensions like Vray for SketchUp.
Is Lumion for free? ›If you're a full-time student at a university or accredited institution, you can download the free, unrestricted Lumion Student. Faculty licenses are also available.
How do I enable V-Ray? ›- Download the V-Ray for SketchUp installer, available here.
- Locate the installer and double-click to launch, EXE.
- Please review the license agreement and click Next for your installation options.
- You're prompted for the version of SketchUp you're using, choose "SketchUp 2021" and click Install.
Right-click on any material in the Material's list for a context menu to appear. You can apply the material to the currently selected object or to a layer. Use the Apply To Layer and select any layer to apply the material.